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- Morphs
- -----------------------------------------------------------------
- Dust can morph two objects with any point-/edge- or face-count.
- I developed the following three algorithms:
-
- -Deform-Morphing: (MORPH2)
- This is a very strong and slow algorithm which often produces
- very good results. Because it performs some kind of iteration
- the number of created objects is unknown - but you can specify
- the minimum. The final number of objects is stored to the
- variable "result".
-
- (Only registered users are able to activate this algorithm.)
-
- For good results the differences between the objects should be small.
- (If you want to morph a tricycle into 25 balls you have to use the
- Triangle-Morph-algorithm.)
-
- -Triangle-Morphing:
- procedure PMORPH
- -creates two objects of the same triangle-count
- -searches the closests triangles and resorts them
- -searches the closest points and resorts them
- procedure MORPH
- -executes PMORPH
- -executes a linear Morph (Imagine can do it for you,too)
-
- -Build-Morphing
- -kill the Source-Object while building the
- Destination-Object:
- linear: MORPH3
- randomly: MORPH3RND
-